There was never a time that I thought I was cheated by wonky physics. Each table has a gameplay guide, which is a bit of a cheat sheet that shows you how to play, and what all of the different parts of each table are called. Of course, gameplay varies greatly from table to table, with every table containing its own goals and tricks. It obviously can’t recreate the tactile feeling of real pinball, but it’s as close as you can get in a video game. However, Pinball FX isn’t so much a game as it is a modular pinball engine where you can play a whole array of different tables. Pinball FX isn’t a substitute for the real thing, but it’s the closest we’ll be able to get in a video game. It’s technically free to play, but if you want to play more than the starter table, you’ll have to pay. Pinball FX is a game that allows you to play many different pinball tables. Unfortunately, that’s not something virtual pinball can reproduce, but Pinball FX comes the closest to live pinball of any other pinball video game I’ve played. There’s something incredibly satisfying about all of the electro-mechanical sounds along with the tactile feeling of hitting a rolling metal ball with mechanical flippers. If you're a real pinball fan, cave in a buy a commercial game instead of settling for this free watered down version of pinball.I’m no pinball wizard, but I’ve always been fascinated by pinball machines. All of its other features are done much better in commercial games. The best thing that Space Cadet Pinball has going for it is that it's free. If you're going to play this game, I'd suggest running a CD instead of relying on the in-game sounds. There are only sound effects, and no main theme in the game. There's the expected bells and whistles, which are more annoying than exciting. The sounds are typical of a low-budget game. Lighting is critical for a pinball game - you need to be able to see the ball at all times. Parts of the table are not illuminated enough. Graphically, Space Cadet Pinball is a bit darker than you'd like to see from a typical pinball table. They just shoot the ball back at your flipper. Almost all of the point scoring therefore has to come from hitting ramps, which don't even do anything special. Both are very insufficient, and far too hard to get into. The scoring places are also in weird positions bumpers are located only at the very top of the table, and in a secret ramp. That is grossly out of whack with much more popular pinball games. Anything over five hundred thousand is considered a good score. Nothing in the game results in an ear-shattering explosion with huge point totals and bright flashing lights. The actual point-scoring in the game is lackluster too. The center pit is not nearly wide enough, and the flippers are too strong to be used skillfully, even if you tried. My ten year old sister routinely tools the game, and that's by constantly jamming on the flipper buttons. This drastically cuts down on the replay value - nothing really changes, no matter how good you get. Meaning, only one game screen for the entire game type of traditional. Traditional pinball action rules the table in Space Cadet. The lack of exciting pinball action negates the fact that it's completely free, and included with a lot of different versions of Windows. The problem is, it's not a particularily good one. Space Cadet Pinball is, as the name implies, a pinball game. All of its other features are done much better in commercial games." "The best thing that Space Cadet Pinball has going for it is that it's free.
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