![]() To also (re-) build "non free" compatibility modules, use -P nonfree_build as well as activating the appropriate module to build via a profile such as -P cbdev - see the tables below for reference.You can compile with this Maven goal: mvn clean package, for a build without any of the "non free" modules, which depened on not publicly downloadable resources, such as the CraftBukkit/Spigot server jar - the reflection based compatibility module is still contained.Tested both with Eclipse and Jenkins is Maven 3.3.9. We use Maven 3 to handle the dependencies.For compatibility with other plugins such as mcMMO, citizens and more check out CompatNoCheatPlus.Using a version of ProtocolLib that is supported by NCP is essential, as otherwise some checks will be disabled. Use ProtocolLib for full efficiency of the fight checks and other.The latest version of NCP is compatible with a wide range of CraftBukkit/Spigot versions. Be sure that your Spigot/CraftBukkit and NoCheatPlus versions match together.(Using /reload can have unwanted side effects with players still online, but also with complex plugins and cross-plugin dependencies, so we don't recommend it. Drop the NoCheatPlus.jar in to the plugins folder.Organized in different sections, various checks are performed to test players doing, covering a wide range including flying and speeding, fighting hacks, fast block breaking and nukers, inventory hacks, chat spam and other types of malicious behaviour. NoCheatPlus attempts to enforce "vanilla Minecraft" mechanics, as well as preventing players from abusing weaknesses in Minecraft or its protocol, making your server more safe. You can add your plugins by dropping the JAR file into your plugins folder in your server directory and restarting the server.Updated-NoCheatPlus is a continuation of the famous anti-cheat plugin NoCheatPlus, introduced by NeatMonster and Asofold building on the code base of NoCheat, created by Evenprime. Please be sure to follow the guidelines on how to set up a request. If you cannot find anything there you could request a plugin to be made on Spigot's Services & Recruitment forumor Bukkit's Plugin Requests Forum. Plugins ( top)In practically all cases, your Bukkit plugins will likely work on Spigot, unless the author of one of your plugins uses certain internal CraftBukkit/Minecraft code.Ĭheck out our Resources section or BukkitDev to find a wide variety of plugins, that range from helping with administration to adding completely new gamemodes. high overhead, poor resource allocation, and such), it is not recommended to host on these platforms for a serious/dedicated server. If you are having issues, you can create a help thread in the Spigot forum or come chat with us in Discord or IRC.ĭue to the inefficiency of the Windows and Mac OS X kernels (e.g. If the server is working incorrectly, be sure you have port forwarded and you have followed the steps closely. You can access further instructions for these files here: You will need to edit these config files to have the server work properly in your environment. Post-Installation ( top)After the Spigot.jar has been run the first time, folders and config files will be created. The jar should now be the clients jar selection. ![]() ![]() If your personal server you have root to, place the in your daemon jar directory, then update the jar using the admin panel.Some hosts may require you to rename your JAR to a specific name (like custom.jar) and then select it from the dropdown menu. If you have access to upload custom server JARs (FTP), download the Spigot JAR and enter in the name of the file via the JAR file input box located on the index of the panel. ![]() However, this may not be recommended if your host does not keep up to date with the latest Spigot builds. ![]()
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