I could have used the banana-cable software, to deliver the same signal to different software devices, but it was not needed. With the help of VSTboard (free VST host) I could process the signal with a very small buffer at a very low latency (2,5ms) outside of Rocksmith and get a loud signal from my bass directly from my computer. Luckily my ASIO driver are cool, with two applications sharing the device. There is no processing with settings from the tone editor in the game. The signal is the original signal of my bass. I did a little bit research about the very low volume of my bass in ASIO mode: At least my Behringer U-Phoria UMC204HD has 16bit from 44.1k to 192k and 24bit for the same range too. The main issue with modern interfaces, they can't go with 16bit 48000Hz (only 24bit). Originally posted by Cataleya22:Well i am trying it with my Steinberg Daw which has the Yamaha Asio, but can't really get it to work. You use then a vst-host and plugins of your choice, a DAW or a stand alone software like amplitube to circumvent the low in game sound. Then you would need banacable to plug that output to another virtual interface created by a no-cable patch software. First you would setup Asio4All for your cable if it has no native asio. In Rocksmith you chose MIC as recording option.Ģ.) You could use any kind of cable or interface, with some real weird routing. But I could skip that DI and go directly into the audio interface. I use a DI-Box because I have that way my amp running too and can use my pedals. I did not plug my bass directly into my interface, I use a DI-Box which is per XLR connected to my interface. Most audio interfaces have something like a monitor mix knob, so you can hear your recording without any latency but without any kind of processing too. I just pulled down all the other levels and that works for me. My instrument is nearly silent ingame, but rocksmith tracks it well. If that is OK, start rocksmith with the edited ini and it should work. Audacity, Wavelabe, Soundforge and so on) and checking there all the levels. Firing up a recording software of your choice (e.g. And then start up the modified RS? But you can't choose cable in RS?ġ.) Plug in the guitar or bass directly into your audio interface. Originally posted by Cataleya22:What would be most likely to do, is just plug a guitar cable from guitar to the daw. I guess I will put a DI box before the amp so I can use some stompboxes but can deliver to clean signal to the mixer. The output from that mixer into the auxillary-drivebay input of my soundblaster. My chain: Active Bass into an amp The line signal from the amp into a small mixer. Switch off, the standard windows driver setting "Win32UltraLowLatencyMode=0".Add the line "ForceASIO=1" if needed and if not, set the value to 1.Find the installation place of the game.I tried lots of different stuff, but the solution was simple: I enabled ASIO! The bass was in tune, but the in-game-tuner showed me values way off. It found my device (Creative Labs Soundblaster X-Fi Fatility Platinum) and I saw some signal, but I could not tune it correctly. That works for some, but did not work for me. Lucky for us, you can use the microphone option. If you want the easy way: Get one!īut some of you folks already have a decent audio interface or soundcard and maybe an amp. But it's the most convinient way to use the software. First you have to know, you don't need one of those cables.
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