![]() Eastern Forest biome's landscaping (mostly lower level surface) is 75% complete (up from 50%).> World condition changes (approximate percentage) : SCP-F: Corruption core - Isolation Chamber Sigma.Floating Island Farm & Floating Island Overhaul.Use the teleport pads to gain access to the forest above OR the various staircases at the spawn-point mega tree. HOIK Elevators: Every entry and exit point is marked with (glowing) arrows, indicating the working direction. CLOUDSPIRE (SKY ISLAND) ACCESS: Teleport available at the spawn point house, second floor. Similar method is used to get down - walk-in teleport below the Painter's house, masked as the top part of the white spiraling staircase. It will get you straight up in the tree-crown. WORLD TREE ACCESS: There is a walk-in teleport at the base of the tree trunk - yes, the "black hole". DESERT (PYLON) ACCESS:Floating desert island can be accessed via teleport in the guard tower/pyramid. There are some walk-in teleports at the beginning of the Dungeon as well (because of the subway tunnel). Look for "fake" staircases in a recess in the walls. ![]() TELEPORTS: All subway stations have walk-in teleports in " X " pattern, for gaining access to the lower/upper floors. DOORS : If you see a switch on the wall, but no visible door or portal/teleporter - that is actuated Block-door, flip the switch for entry/exit. Two huge Underground sections are left empty - that is on purpose as they are a stage for several future builds. ![]() Be aware if you convert the world to a non-Journey mode. There is a massive Meteorite ball (900+ blocks) above the easternmost forest, to prevent any more meteors from landing. I don't feel I need protection for my house.README (!!! IMPORTANT !!!) : Defeated bosses : Eye of Cthulhu (failed to prevent the spawning) and Skeletron (needed access to the Dungeon to complete the subway). I like that danger and from nothing a enemie that can destroy my house just came and "f**k, have to kill it fast" or "need to build a trap to protect my house" THAT IT. Just do a square and it's good, I don't know if you know what I mean. Those days, we just don't have to care about our house going down, then we make it just the way we want on the "f**k it" style. This is my opinion, but I would love if the bring back that, cause we could face a little bit tinny reallity about our house and be prepared against some enemie. Having your hard work and constructions ruined by a random enemy spawn is horrendous.īut they are single only enemie that can make you scare of have your house down. They, along with Creepers (Minecraft), are the singular type of enemy that SHOULD NOT exist in a building-block sandbox style game. I loved those clowns, they was the only enemy that can destroy our house, that's so sad they remove that power from him =( That's good to know about the clowns, thanks. Just started getting back into it, so my info is a little dated. I used to play Terraria about 2 years ago. Clowns don't blow up houses anymore for a long time ago. ![]() I suppose imps would be a problem, but you could dig out the underneath to keep bone serpents away. Plenty of lava for natural defense, so long as you have lava waders you should be fine. What about the underworld? NPCs should block the monster spawns, and you won't have to worry too much about invasions and the like. Also I like the snow biome music, enemies and general look :)Īlthough. While ice can be converted, there isn't that much ice near the surface, so its unlike that the surface gets corrupted etc. If you must built it on the ground, I'd probably go with snow as well. Just not too high or Wyverns will wipe you out. Also wraiths can't get to it during blood moons. ![]() Originally posted by BrendyBear:Skycity is the best, because those annoying clowns don't blow up your stuff. ![]()
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